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UNDF-Darkiiee
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UNDF-Darkiiee

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26 Jul 2010
With a rather terse reply to a forum comment on the official CoD:BO site, head developer for the PC platform,
Cesar aka "pcdev" Stastny, may have laid to rest some of the more deep seated fears the keyboard&mouse guys might have had for Treyarch's upcoming release.

In response to the question of whether we will get "demo recording", that is, the ability to record game-state, pc-dev said:

demo recording: confirmed

-pcdev-

Source

This has great ramifications for PC competitive gamers who typically use demo-recording (the "/record" feature in previous CoD's) to prove
the fact that they played on the 'up-and-up' during sanctioned online and LAN games. The lack of "/record" was another nail in MW2's competitive-play coffin and in BFBC2,
the lack of a similar feature, has seriously hamstrung that game into ever becoming a serious competitive shooter.

Undoubtedly, pcdev's short comment will set off a flurry of speculation in regards the presence of the console in the game.
The console, for those who may not know, was a mode that could be invoked within previous PC-version CoD games (with the exception of MW2) by hitting the tilde key.
Once in console, direct commands could be entered to modify or set client parameters, not limited to those that could be changed through the menu system.
This was a powerful tool, in that unique client-side configurations could be made or changed in game.
And if the scripts were bound to keys, the changes could be nearly instantaneous, thus making the knowledge of these console commands quite important.

Presence of a console could mean that CoD:BO would not be that far different from the CoD:WW user-interface.
This would be a welcome relief for most hardcore PC gamers who are giving CoD one last chance after the debacle that was MW2.

First dedicated servers, now the hint that the console might exist. Good news.

However, I would like to caution that unless we get absolute confirmation of a console, any conclusion-jumping is somewhat premature.
Note that I have not been able to get that confirmation from Treyarch, so for all I know, the record function could even be hardwired without the need of a console.
We just do not know at the moment.

Fingers crossed.



Thanks to Beaknuke, here are additional pcdev'isms:

cod:black ops will allow US and EU to play MP together.
-pcdev-

Scroll wheel - yes.
Prone - yes.
-pcdev-

Shiny new server browser: confirmed.
-pcdev-

The good news is that the pc version of cod:black ops will allow you to play either way so bring on the kb+mouse vs controller matches!
-pcdev- cod:black ops will run on XP, Vista, and Win7.
-pcdev-

We decided to have dedicated servers for this title from the very beginning of the project. We have not wavered from this for a moment. CoD Black Ops PC has dedicated servers. Definitely.
-pcdev-

22 Jul 2010
Happy Birthday Stonedcold !!



21 Jul 2010
Good Game from ABC TV (the Oz network, not the American one) did a really good interview with Josh Olin, Mark Lamia and Hank Kiersay from Treyarch.
You get to see the same things I got to see back in May during the CoD:BO community event.

Watch for the first glimpse of full performance capture, its introduced by the impressive Cinematics lead, Adam Rosas.








Also, look out for the Jimmy Zielinski (Lead Animator) segment.
He shows you some of the gun tricks he picked up that he's coded into the game.
As well, watch the AI duck and roll at 7:55.
During the Community Event some of the guys got to defend against wave after wave of this "intelligent" AI coming at them.
The AI made some of the experienced console guys who volunteered to play, look downright noobish.

Oh and I wonder what was under that black sheet? Hmmm...
18 Jul 2010


Brazilian modder and friend of BASHandSlash.com, Hajas just released v6.0 of his COD4 mod Frontlines R3L04D.
Hajas lets us know that this is one of the biggest and most complete chock-a-block filled mods to have ever come out of the CoD community.

Hajas and his team of testers have gotten to this point only after two years of solid work, tweaking and adding to their gigantic mod, which has a little bit for everyone.








It comes with:
  • 42 gametypes
  • A "war server".
  • A "Help Mode", which is in essence a realism version of the famous Freeze-Tag mode.
  • Hardcore gameplay with realistic damage, blood, gore, some physics and of course war effects that will make you feel really inside a real war.
  • It comes with "Intelligent Server" which admins the server for you 24/7 without the need of human interaction.
  • HER (Hajas Enhanced Realism) with realistic Blood, Gore, Pain, Damage & Physics effects
  • Over 2400 Weapons Modes with 16 pre-defined modes
  • Airborne support in many gametypes let you be a paratrooper falling from the sky
  • 4 Different Support Strikes (Tactical Airstrike/Heavy Bombing Strike/Artillery Strike/Mortar Strike)
  • Intelligent Anti-Camping System coded to each gametype
  • Frontlines Weapons, brand new balance and behavior!
  • Medic System with a Medic Perk to let you save your wounded teamates
  • Full Rank System with Custom Classes + Create-A-Class INGAME
  • Frontlines Duel, where the remaining two people in a round will duke it out with knives.
Hajas' publicity release says this:

"COD4 Frontlines R3L04D is not just big, it's HUGE! And for the biggest mod ever created we need a compatible server with 64 slots hosted by AOWC in NY/USA, which will give a lot better pings to the fans in Europe and USA that were bored because the pings in Brasil."


Hajas' has been producing quality mods for years and this might be the pinnacle of that effort.

Check out Hajas' mod site here:

http://www.mods.hajas.org/

Admins can get help here. Hajas's Modifications forums



And don't forget to jump in game and check out R3L04D.

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